Ahmad Jamal
This study investigates the role of gamification techniques in mobile learning applications for enhancing user engagement. The research addresses the problem of declining learner motivation and retention in digital education environments by evaluating the impact of widely used gamification features. A quasi-experimental design was employed with 240 participants divided into gamified and non-gamified groups. Data were collected from structured interaction logs and survey questionnaires, and analyzed using SPSS (Version 27). Statistical methods included descriptive statistics, independent samples t-test, one-way ANOVA, Chi-square test of independence, Pearson correlation, and multiple regression analysis. Results demonstrated that the gamified group achieved significantly higher engagement, with average session times of 42.5 minutes compared to 28.3 minutes in the control group, and retention rates of 73% versus 58%. ANOVA revealed that leader boards and progress tracking produced the strongest engagement effects. Correlation analysis showed a positive relationship (r=0.62, p<.001) between app usage frequency and retention, while regression analysis identified leader boards (β=.41) and progress tracking (β=.29) as key predictors of engagement. The findings highlight the importance of interactive and competitive elements in sustaining user motivation. These insights provide practical implications for the design of mobile learning systems.
Pages: 64-70 | 444 Views 255 Downloads